GitHub - nezix/Unity-GeoAO: Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
![Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D](https://preview.redd.it/n11rt08et3y11.jpg?width=640&crop=smart&auto=webp&s=3098e25d1e39228c715b6e7f6544570246560e84)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D
![Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum](https://i.imgur.com/6g5Qvls.png)
Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum
![New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale](https://preview.redd.it/mwuq5rabypw11.jpg?auto=webp&s=ba185a78f35e8cd2fb545d520f0abb8380859803)